Game Mind captures intent, builds a game plan, and coordinates specialized agents for design, assets, implementation, and playtest — so you can iterate toward builds, not bury yourself in a vector store.
Godot, Unity, Roblox, Unreal, or custom · Shared login with Project Mind
Intent, plan, agents, playtest — one product surface for Game Mind projects only.
Capture pitch, fantasy, and constraints before anyone opens an engine project.
Break work into features agents can own — design, code, assets, QA, playtest.
Game lead, developer, designer, QA, and asset specialist — not software defaults.
Keep engine, world, and reference games in the tree agents actually read.
Close the loop with playtest notes and build artifacts alongside the plan.
Switch to Project Mind anytime. Games stay on games; software stays on software.
A tight loop for shipping playable slices, not marketing filler about memory stores.
Describe the game fantasy and constraints.
Generate a game plan with ordered features.
Specialists implement, design, and QA slices.
Capture feedback and cut the next build.